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Category Archives: Interaction design
Remote Control Anarchy
Summary: The six remote controls required for a simple home theater illustrate the problems caused by complexity and inconsistency in user interfaces. I’m frustrated by how difficult it is to watch a movie on my TV. It ought to be … Continue reading
Voice Interfaces: Assessing the Potential
Summary: Visual interfaces are inherently superior to auditory interfaces for many tasks. The Star Trek fantasy of speaking to your computer is not the most fruitful path to usable systems. Voice interfaces will not replace screens as the medium of choice for most user … Continue reading
Modernizing Hospital Experiences with KUI
Touch screen installations are by no means new. We have been using them in airports and ATMs for years now. With the advances in computing and gestural touch interfaces, we are starting to see them even be considered at the local … Continue reading
Noncommand User Interfaces
(Note: This is a revised version of a paper that appeared in the Communications of the ACM 36, 4 (April 1993), 83-99 [reference 95].) Abstract Several new user interface technologies and interaction principles seem to define a new generation of user interfaces … Continue reading
Touch Interfaces
In computing, multi-touch refers to a touch sensing surface’s (trackpad or touchscreen) ability to recognize the presence of two or more points of contact with the surface. This plural-point awareness is often used to implement advanced functionality such as pinch to zoom or activating predefined programs. In … Continue reading