Category Archives: Interaction design

Remote Control Anarchy

Summary: The six remote controls required for a simple home theater illustrate the problems caused by complexity and inconsistency in user interfaces. I’m frustrated by how difficult it is to watch a movie on my TV. It ought to be … Continue reading

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Voice Interfaces: Assessing the Potential

Summary: Visual interfaces are inherently superior to auditory interfaces for many tasks. The Star Trek fantasy of speaking to your computer is not the most fruitful path to usable systems. Voice interfaces will not replace screens as the medium of choice for most user … Continue reading

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Modernizing Hospital Experiences with KUI

Touch screen installations are by no means new. We have been using them in airports and ATMs for years now. With the advances in computing and gestural touch interfaces, we are starting to see them even be considered at the local … Continue reading

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Noncommand User Interfaces

(Note: This is a revised version of a paper that appeared in the Communications of the ACM 36, 4 (April 1993), 83-99 [reference 95].) Abstract Several new user interface technologies and interaction principles seem to define a new generation of user interfaces … Continue reading

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Touch Interfaces

In computing, multi-touch refers to a touch sensing surface’s (trackpad or touchscreen) ability to recognize the presence of two or more points of contact with the surface. This plural-point awareness is often used to implement advanced functionality such as pinch to zoom or activating predefined programs. In … Continue reading

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UI Technologies are trendy…but what are they really good for?

A good UI is nothing without talented graphical designers and interaction designers: How the plethora of new UI technologies are helping unleashing their creativity? What are the main concepts behind those technologies?Let’s try to find out! UI is trendy… thank … Continue reading

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Participatory Design

Participatory design exercises engage stakeholders and end users in the process of solving a design problem. Participants bring their own perception of the problem and may offer unique ideas and design solutions based on user needs and preferences that were … Continue reading

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