Tag Archives: Requirements

What is user requirements capture?

Short Answer: User requirements capture is a process used to understand what typical users will need from a service which is about to be designed. Users are observed using similar services and interviewed about the ways they go about planning … Continue reading

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Two new challenges for requirements engineerings

Supplier-side The first 30 years of software systems engineering, from 1968-1998, saw the domination of bespoke systems development. However, things are changing. The next 30 years will see the domination of a different systems development paradigm based on the procurement … Continue reading

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The Things to Do with Requirements

Invent something Design something to meet the requirements Market something in the form of requirements Manage a project to meet the requirements Choose something to meet the requirements Find something to meet the requirements Validate something to see if it … Continue reading

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Requirements Traceability

One of the most important functions achieved by today’s requirements management tools is traceability between requirements. According to the ANSI/IEEE Standard 830-1984 standard: “a software requirement is traceable if (i) the origin of each of its requirements is clear and … Continue reading

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Requirements Management

Requirements management can be achieved using process, methods and tools. A good example of a process model is VOLERE, from Suzanne Robertson. A good example of a requirements engineering method is CORE, which originated with Geoff Mullery at Imperial College. … Continue reading

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Negotiating requirements

One of the emerging lesson from the use of the EasyWinWin approach is that requirements negotiation appears to transform the nature of the requirements towards a more precise expression of an agreed solution to a requirement rather than agreement of the … Continue reading

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The Groupware System

The EasyWinWin method is supported by the Groupware System. Such tools can interesting things happen in a group of stakeholders working on a series of networked laptops. You can create predictable, repeatable patterns of human interaction and reasoning among people … Continue reading

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