Tag Archives: Prototypes

Wizard of oz prototype

a prototype that only works by having someone behind-the-scenes who is pulling the levers and flipping the switches. The wizard of oz technique in user testing has a user interacting with an interface without knowing that the responses are being … Continue reading

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Paper Prototyping: Getting User Data Before You Code

Summary: With a paper prototype, you can user test early design ideas at an extremely low cost. Doing so lets you fix usability problems before you waste money implementing something that doesn’t work. Carolyn Snyder has written a wonderful book … Continue reading

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Designing with Paper Prototyping

Prototyping is key to any successful design. Paper prototyping is usually the first step, but does it fit into a world where mobile devices are king? Yes, but not using the conventional method. Combine the physicality of the device and … Continue reading

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Prototyping

About Prototypes A prototype is a draft version of a Web site. Prototypes allow you to explore your ideas before investing time and money into development. A prototype can be anything from a paper drawings (low-fidelity), click-through of a few … Continue reading

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Mixing Use Cases & Prototypes

In 2/3rds of projects surveyed for scenario use by Weidenhaupt et al. (1998), scenario generation and usage was interrelated with rapid prototyping or even building first versions of the the new system. Combining these approaches yielded symbiotic effects. That is, … Continue reading

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Prototypes for Validating Requirements

The nature of prototyping as a method for developing computer systems is described in some detail in many textbooks. However a good definition of prototyping is: “building a physical, working model of the proposed system, and using it to identify … Continue reading

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